Our Learning Programs
​Our curriculum allows learners to play, create, share, and reflect across all aspects of game design and development in a self-led or facilitated environment.

Our Learning Journey
Explore
The Explore module is designed for ages 8-14, and incorporates a variety of engaging games for learning.

​Foundations of Learning Emphasizes curiosity and play as key components.

Hands-On Exploration
Experience and analyze games to identify key design patterns.​

Gameplay Insights
Gain understanding of fundamental elements that create compelling experiences.

Player Perspectives
Learn to evaluate interactive elements that shape engaging games.

​Self-Reflection
Reflect on personal preferences, fostering awareness of self and culture.

​Tools: MakeCode Arcade, Endstar, Scratch.
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Pilot: Hope for Haiti

Core
The Core module is designed for learners ages 13+ and uses one of three game design tools: MakeCode (low-code), Endstar (low-code), or Godot (a professional game development tool).

Game Design Fundamentals
Learn essential concepts like gameplay mechanics, storytelling, and aesthetics.

Creative Development Design unique characters, worlds, and game ideas.

​Hands-On Projects
Build playable games using relevant tools and software.

Player Perspectives
Learn to evaluate interactive elements that shape engaging games.

Collaborative Learning
Work with peers through playtesting and feedback.

​Tools: MakeCode Arcade, Endstar, Godot.
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Center For New Americans
Core: MakeCode

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Black Girls Code
Core: MakeCode

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Universidad Tecnológica del Perú Core: Godot

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University of The People
Core: Godot

More
The More module, for learners 15+, offers advanced game-making opportunities. Learners access a peer learning community and industry-standard tools to develop skills comparable to professional game developers. The module focuses on technical and interpersonal growth, guiding learners to prototype, collaborate, and build a creative portfolio.

Innovative Design: Apply creative gameplay mechanics, storytelling, and aesthetics.

Concept Development: Build and refine complex game ideas through brainstorming and prototyping.

Project Management: Lead game projects from start to finish with creative solutions.

Collaboration: Use advanced tools and playtesting to improve game quality.

Go-to-Market: Create a portfolio with professional game documents and pitches.

​Tools: professional game development and other discipline-specific tools like Godot and Blender.
Tools
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Make Code Arcade
A cool, easy way to make and play retro games with simple drag-and-drop block-based coding.
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Godot
A professional, open-source game engine that’s great for creating both 2D and 3D games.

Endstar
A game engine powered by Endless Studios that makes creating games interactive and fun.
Alignment
With Standards
Endless Foundation's programs align with international standards such as those set by the International Society for Technology in Education (ISTE), the United Nations Sustainable Development Goals, and the Collaborative for Academic, Social, and Emotional Learning (CASEL), ensuring that our learners receive a quality education that prepares them for success in a rapidly evolving world.us.
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In Person
We conduct workshops or training sessions face-to-face at schools, universities or community centers.
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Train the Trainers
We train educators or facilitators who then teach others how to use our game-making programs.
Frequently Asked Questions
Access Our Curriculum
Complete the form below, and we'll send you a link to access resources, lesson plans, and more to help you inspire a love for game-making!
More [ Coming Soon! ]
The More module is designed for learners ages 15 and up who are ready for more advanced game-making opportunities. This experience incorporates professional game development and other discipline-specific tools like Godot and Blender.